WEEK 13-14
WEEK 11-12
WEEK 9 - week 10
WEEK 7 - WEEK 8
WEEK 5 - WEEK 6
Animation testing the movement of the fly armature and the physics of lifting a heavy object
360 Rotation of Fly Character Model for Action Analysis Class + Model of fly puppet using Roma Plastilina
These preliminary character designs act as guides through the puppet-making process. I will have to scale down the larger design to accommodate for the child fly, and the shape and sizes are bound to change as the character is translated to a wire + foam + latex buildup.
WEEK 3 - WEEK 4
Updated version of the animatic, complete with higher quality images and clearer motions. transitions added. details of sets added. pov of fly made much clearer. some frame highlights BELOW.
With this animatic, I strived for detail and clarity, as if I was just making the first pass of the film. While it may even appear to be a complete work, it is far from finished, working mostly as a visualizer for myself as I turn the 2D drawings into physical 3D spaces.
WEEK 1 - WEEK 2
First pass of the animatic.
This first pass at the animatic was received with some criticism, being too crudely drawn and unclear. While I thought the work to be straightforward and do enough, many of the minor details were lost on the audiences. I assumed that they knew too much, and thinking that I would be the only one in the class seeing the vision through, it did not necessarily need to be so clear. This poor attitude made me create a product the was vague and underdeveloped, where the heavy lifting for details should occur during the earlier stages of the process.
SUMMER
"A conscious fruit fly would have to confront exactly the same difficulties, the same kind of insoluble problems as man" - Emil Cioran, The Trouble With Being Born
RESEARCH: After watching several minute long films, and having created 60-second and 90-second pieces, I've learn the key to creating an impactful short is to keep it simple, reducing things down to their most primary elements. It is always unique to "explode a moment," where a simple and mundane experience is elaborated on cinematically, causing viewers to rethink something they see everyday. This very much abandons classical narrative storytelling, in favor of something highly visual. This does not mean, however, that audiences cannot empathize with characters. The number of characters just has to be kept to a minimum. Animation lends itself to personifying the mundane; take for instance John and Faith Hubley's The Adventures of A * , Kirsten Lepore's Sweet Dreams, or HouseSpecial's A Tale of Momentum and Inertia. The everyday is made fantastical, becoming iconic and inescapable for the viewer. Through my film during the Fall 2017 semester, I want to develop a character and story that invites audiences to empathize. He must be familiar yet nuanced, innocent and suffer, while all the while being comedic and lovable.
SYNOPSIS: A man tries to swat a fly, causing the fly to see his life flash before his eyes, even though he narrowly escapes the fly swatter in the end.